Texture maps have been designed to create a look that is as photorealistic as possible, but at the same time the animals should be also usable in realtime applications. Therefore we avoided using any special fur plugins or other too complex solutions.

Opacity Maps
In the highest level of detail for many animals opacity maps are used for the visualization of fur and feathers. If your game engine or rendering technique works well with these maps, then this solution gives you a very nice look. We offer to send you a free sample animal for technical evaluation on request. Please do not hesitate to contact us. If your engine should have problems with the display of opacity maps it is also possible to detach the alpha planes very easily and use every animal without them.
Normal and specular maps
Each texture has an additional normal bump map and specular map. The usage is optional, again it depends on the possibilities of your graphics engine.
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Vizard Characters / Soldiers / Animals
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