peter

About Peter Schlueer

President and Founder at WorldViz.

Vizard Supports SMI+Oculus DK2 Package

WORLDVIZ: contact@worldviz.com | SMI: stefanie.gehrke@smi.de

WorldViz Installs ProjectionVR for Geographical Design and Visualization

Geographic Information Visualization and Analysis (GIVA) at the University of Zurich

Another line of research, in collaboration with Professor Daniel Montello at the Geography Department of the University of California Santa Barbara, evaluates how interactive stereoscopic 3D views might affect sensemaking of document similarity in spatialized network displays.

The new Projection VR system, coupled with eye tracking and psychophysiological sensing devices, will be used by members of the GIVA group to continue empirical research on how graphic displays might support effective and efficient visuo-spatial inference and decision making about geographical phenomena and space-time processes.

Tech Thought Leaders: Thumbs Up For HoloLens

hololens_earth

says Forrester Vice President and principal analyst James McQuivey in an interview with Harvard Business Review. McQuivey believes “…the momentum Microsoft will have generated will force executives at your company to sidestep drones, self-driving cars, and robots to focus on this technology” and that as many as “3.6 million consumers… will try a HoloLens by 2016.” New York Times tech columnist Farhad Manjoo posits that “…caveats aside, the HoloLens is wondrous. It blew me away.”

Skeptics wondered if Microsoft could impress with such a visionary hardware launch. However, the consensus seems to be that HoloLens is not a gimmick, even if “…in need of long-term investment,” as Engadget’s Ben Gilbert states in his review of the HoloLens prototype.

Microsoft HoloLensHoloLens places Microsoft among Facebook, Google, Sony, and Samsung as betting that virtual reality will revolutionize human-computer interfaces sooner than later. And let’s not forget Apple’s recent patent win for an iPhone-based Virtual Reality headset.

HoloLens is scheduled to be in the hands of developers by spring. The WorldViz team looks forward to supporting HoloLens in the Vizard VR software toolkit, and will […]

Stanford Football Builds “Spherical Video Trainer” with Vizard

Initial findings suggest that the trainer increases defensive play recall and recognition speed in the Stanford quarterbacks, especially those that do not get regular playing time. The researchers are exploring ways in which this application can be translated for other Stanford sports teams like basketball or baseball.

Follow this link to see a video of ESPN broadcasters highlighting the VR application during a televised Stanford game.

Vizard 5.1 Now Available!

Vizard 5.1Vizard 5.1 is now publicly available and comes with some exciting new features and upgrades. Follow the links below to update your Vizard software. Some of the highlights:

  • Supports Oculus Rift “Direct Mode” and works with the latest Oculus runtime (v0.4.4)
  • Upgraded Cal3D shaders exporter
  • Updated 3ds Max workflow
  • Added native support for Xbox controllers

“CornerCavern – Have Fun with 3D Interactive Experience”

Silicon Valley ACM SIGGRAPH Visits WorldViz

SIGGRAPH Visual Artists Experience Vizard First-Hand

Siggraph @ Redwood CityMembers of the Silicon Valley chapter of ACM SIGGRAPH maxed out our Redwood City office’s capacity to experience WorldViz Virtual Reality. The ACM SIGGRAPH members – artists, filmmakers, and researchers – are interested in taking computer generated content and interaction to the next level. Interaction in immersive VR  is a key area of expertise that WorldViz has sharpened over the past decade while working with Fortune 500 companies as well as top research institutions.

Photo credit: Komei Harada

WorldViz developer Jeremy Sarchet’s presentation highlighted Vizard‘s unique capabilities. Our software toolkit allows you to bring 3D content to life fast by allowing you to connect to specially tailored VR systems and rapidly script interactions, whether it is a simple seated HMD-based system or a large interactive 3D projection CornerCavern. Listen to the full presentation on our Soundcloud page, embedded below.

 

WorldViz Speaks at Fontys VR Symposium

Co-founder Matthias Pusch to speak about VR Tech Trends

Matthias PuschHow will consumer VR devices and peripherals, which are currently booming, influence Enterprise VR? That is what Matthias Pusch, WorldViz co-founder and EVP of Business Development, will be exploring in his speech at this year’s Fontys University VR Symposium in Eindhoven, Netherlands. The talk will be held at 3:30pm on Tuesday, January 27th. Save the date! Matthias has followed the VR industry closely for well over a decade and has developed business relationships with many of the foremost VR device manufacturers in the market today. Don’t miss his unique insight into the fast evolving world of Virtual Reality!

List of Speakers:

Robert van Liere — January 27 @ 9:30am  “Virtual Reality: from vision to real systems”

Maggie Klessens — January 27 @ 10:00am “Radiotherapy skills in a virtual environment”

Elvira Vos — January 27 @ 11:30am “Three-dimensional ultrasound volume ratio improving cosmetic result after breast cancer surgery”

Huub Hamers — January 27 @ 12:00pm “MobVR, an autonomous and mobile immersive virtual environment simulation system”

Karolien van den Akker — January 27 @ 12:00pm “Conditioned desires to eat in Virtual Reality”

Dr. Jon R. Pluyter — January 27 @ 2:00pm “Surgical Simulation Training to […]

January Tech Tip: Inverse Kinematics

WorldViz developer Jeremy Sarchet gives an in-depth Vizard Tutorial

You don’t need many markers on a human VR user to infer where their body is in physical space; one marker on each hand and two on the head is enough for Vizard‘s inverse kinematic engine to properly calculate where you are and then correspondingly represent your body in virtual space. This makes for a convenient and simple way to put yourself in a Vizard-powered virtual environment.

Using inverse kinematics with minimal marker based motion tracking is arguably the best way to achieve wide-area walking VR; however, as the VR industry grows, we may see methodologies shift and new trends develop. Because of the VR industry’s changing nature, developers actively iterate upon Vizard’s information processing to ensure that it maintains its position as the best VR software platform on the market. Click here to view other WorldViz videos.

Our Take-Away from CES 2015

CES 2015Virtual Reality technologies stole some of the CES limelight this year with exciting appearances by some expected and unexpected players. Here are our highlights:

  • Oculus VR displayed their newest headset, the Crescent Bay, with a stunning demo collection and tethered motion-tracked walking capabilities.
  • Intel Corporation introduced their impressive RealSense hand and face tracking technology, and combined with efforts by AltspaceVR the RealSense enabled experience was a compelling social VR demonstration.
  • Samsung made a big splash with the first ever mobile based VR headset, Samsung Gear VR Innovator Edition. A great tool for content creators and early adopters to get their feet wet with VR experiences on a smartphone.
  • Sulon unveiled the Sulon Cortex 3D headset fitted with cameras and hand tracking for mixed AR and VR applications.
  • Nurulize presented a noteworthy project that mapped thousands of photographic stills onto a 3D world for immersive experience.
  • Razer introduced their open-source headset and VR middleware protocol (OSVR), backed by established players like Sixense and Sensics.