sandra

About Sandra Bergmeir

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So far Sandra Bergmeir has created 24 blog entries.

“AR and VR now within reach”

“Neil’s Messy Basement: Leia 3D, Worldviz at SIGGRAPH 2016”

WorldViz Earns Computer Graphics World “Best of Show” Silver Edge Award at SIGGRAPH 2016

Silver-Edge-Logo_2016_siggraph812-580345-13-TransparentWhite-1We’re thrilled to announce that WorldViz was selected by Computer Graphics World’s “SIGGRAPH 2016 Best of Show” designation for

enabling multi-platform use of VR across multiple systems including the Oculus Rift and HTC Vive through its VizConnect software. VizConnect offers a really simple, WYSIWYG method to connect a huge number of VR devices so that you’re not limited to only using certain headsets with certain motion trackers, for example. It’s the glue that holds heterogeneous VR environments together.
We had a great show! Thanks to Computer Graphics World for the recognition, and congrats to the other winners, among them NVIDIA, AMD, Pixar, The Foundry, Autodesk, and Meta.

“Virtual reality – a revolution in more than name”

“2020 Competitor Analysis for Augmented Reality & Virtual Reality in Healthcare Market”

“WorldViz creates ‘warehouse-scale’ motion-tracking for VR headsets”

“If you have a VR headset and an empty warehouse, it’s your lucky day”

“Unity, Unreal Engine Plugins Coming To WorldViz ‘Warehouse-Scale’ Tracking System”

“WorldViz brings “warehouse-scale” Virtual Reality to Unreal and Unity engines”

“WorldViz Laughs Off Room-Scale VR, Introduces ‘Warehouse-Scale’ for Unreal & Unity”