WorldViz developer Jeremy Sarchet gives an in-depth Vizard Tutorial

You don’t need many markers on a human VR user to infer where their body is in physical space; one marker on each hand and two on the head is enough for Vizard‘s inverse kinematic engine to properly calculate where you are and then correspondingly represent your body in virtual space. This makes for a convenient and simple way to put yourself in a Vizard-powered virtual environment.

Using inverse kinematics with minimal marker based motion tracking is arguably the best way to achieve wide-area walking VR; however, as the VR industry grows, we may see methodologies shift and new trends develop. Because of the VR industry’s changing nature, developers actively iterate upon Vizard’s information processing to ensure that it maintains its position as the best VR software platform on the market. Click here to view other WorldViz videos.