Meshes

3D Models come in 3ds Max format. The 3ds Max files are compatible and fully functional down to version 2008 of 3ds Max. Just in case you might be working with an older version, we also added all animals in 3ds Max 8 file format - however we recommend using the Max 2008 fileset because it includes some nice additional extra bones (like jaw or eye bones for example) for many animals.

All characters have a bone skeleton and skinning which is adapted for the use in realtime engines. The skin weights are set exclusively on vertex basis. See table above for details. The inside of the mouth is also modelled and textured for the medium and high poly versions of the characters, so a facial animation setup can be realized if required.

UV mapping technique
In the picture you can see how the UV coordinates are set up for the 3D Models. To save texture memory, it is also possible to use only one half of the texture and mirror the UV mapping to both sides of the mesh.

More Information

Vizard Characters / Soldiers / Animals
General Info
Meshes
Textures
Animations
Overview
Licensing Info
Pricing