Meshes

3D Models come in 3ds Max format. It is compatible and fully functional down to version 5 of 3ds Max. Each of the 100 Characters comes in 3 different polycounts (600, 2500 and 5000 triangle polygons), so they can be utilized for different purposes.

All characters have a bone skeleton and skinning which is adapted for the use in realtime engines. The skin weights are set exclusively on vertex basis. See table above for details. The inside of the mouth is also modelled and textured for the medium and high poly versions of the characters, so a facial animation setup can be realized if required.

UV mapping technique
In the picture above you can see how the UV coordinates are set up for the 3D Models. To save texture memory, it is also possible to use only one half of the texture and mirror the UV mapping to both sides of the mesh. All 100 characters have a very similar mapping segmentation of UV coordinates, which makes it easy to interchange parts of the different texture elements.

More Information

Vizard Characters / Soldiers / Animals
General Info
Meshes
Textures
Animations
Overview
Licensing Info
Pricing
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Advantages

3rd party software integration allows you to customize avatars using 3DMax Character Studio or other tools of your choice.

Open-architecture Cal3D compatibility allows you to leverage skin properties and behaviors in your own custom application.

BioVirtual 3DMeNow support for instantly building high-quality faces and integrating dynamic facial expressions.

Ease of use development within the Vizard world creation platform.

Real-time performance means you can populate your work with lots of high-quality avatars and use built-in LOD only when truly necessary.

Realistic bodies & faces have been carefully crafted by skilled 3D artists to balance performance and aesthetic demands.