170 ready made animations
... are also included in the library. They consist of animation clips and loops commonly used for soldiers. Often needed basic animations were created, for example walk, run, aim, shoot or position changes to ducked or lying pose and back.
The keyframe animations are also optimized for better performance and easy modification.
Get them all !! - click here to download an realtime presentation with an overview of all machine gun animations that are included in the product. (10MB)
Below you can see the names of all animations that are included in the package.
Knife / no weapon:
Pistol:
attack_standing_leftfist
attack_standing_rightfist
attack_standing_stab
attack_standing_strike
command01_weaponup
command02_weaponup
cover_from_explosion
crawl
crawl_backwards
crawl_heavywounded
crawl_roll_left
crawl_roll_right
hit01
hit02
hitenemy_with
idle_ducked_weaponup
idle_relaxed_01
idle_relaxed_02
idle_weapondown_01
idle_weapondown_02
idle_weaponup_01
jump_roll_forward
ladder_down
ladder_up
lyingidle_combat_weaponup
lyingwounded01
lyingwounded02
positionchange_ducked_to_lying
positionchange_ducked_to_standing
positionchange_lying_to_ducked
positionchange_lying_to_standing
positionchange_relaxed_to_weapondown
positionchange_standing_to_ducked
positionchange_standing_to_lying
positionchange_standing_to_weapondown
positionchange_weapondown_to_relaxed
positionchange_weapondown_to_standing
run_strafe_left_weaponup
run_strafe_right_weaponup
run_weaponup
run_weaponup_backwards
strafe_ducked_left
strafe_ducked_right
strafe_left
strafe_right
throwgrenade_high
throwgrenade_low
treat_wounded
walk_ducked
walk_relaxed
walk_through_water
walk_weaponup
walkbackwards_ducked
walkbackwards_weaponup
walkwounded01
walkwounded02
attack_ducked_shoot
attack_lying_shoot
attack_standing_shoot
command01_weaponup
command02_weaponup
cover_from_explosion
crawl
crawl_backwards
crawl_heavywounded
crawl_roll_left
crawl_roll_right
hit01
hit02
hitenemy_with
idle_ducked_weaponup
idle_relaxed_01
idle_relaxed_02
idle_weapondown_01
idle_weapondown_02
idle_weaponup_01
jump_roll_forward
ladder_down
ladder_up
loadweapon_weapondown
lyingidle_combat_weaponup
lyingwounded01
lyingwounded02
positionchange_ducked_to_lying
positionchange_ducked_to_standing
positionchange_lying_to_ducked
positionchange_lying_to_standing
positionchange_relaxed_to_weapondown
positionchange_standing_to_ducked
positionchange_standing_to_lying
positionchange_standing_to_weapondown
positionchange_weapondown_to_relaxed
positionchange_weapondown_to_standing
run_strafe_left_weaponup
run_strafe_right_weaponup
run_weaponup
run_weaponup_backwards
strafe_ducked_left
strafe_ducked_right
strafe_left
strafe_right
throwgrenade_high
throwgrenade_low
treat_wounded
walk_ducked
walk_relaxed
walk_through_water
walk_weaponup
walkbackwards_ducked
walkbackwards_weaponup
walkwounded01
walkwounded02
machine gun:
attack_ducked_autoshoot
attack_ducked_shoot
attack_lying_autoshoot
attack_lying_shoot
attack_standing_autoshoot
attack_standing_shoot
command01_weaponup
command02_weaponup
cover_from_explosion
crawl
crawl_backwards
crawl_heavywounded
crawl_roll_left
crawl_roll_right
hit01
hit02
hitenemy_with
idle_ducked_weaponup
idle_relaxed_01
idle_relaxed_02
idle_weapondown_01
idle_weapondown_02
idle_weaponup_01
jump_roll_forward
ladder_down
ladder_up
loadweapon_weapondown
lyingidle_combat_weaponup
lyingwounded01
lyingwounded02
positionchange_ducked_to_lying
positionchange_ducked_to_standing
positionchange_lying_to_ducked
positionchange_lying_to_standing
positionchange_relaxed_to_weapondown
positionchange_standing_to_ducked
positionchange_standing_to_lying
positionchange_standing_to_weapondown
positionchange_weapondown_to_relaxed
positionchange_weapondown_to_standing
run_strafe_left_weaponup
run_strafe_right_weaponup
run_weaponup
run_weaponup_backwards
strafe_ducked_left
strafe_ducked_right
strafe_left
strafe_right
throwgrenade_high
throwgrenade_low
treat_wounded
walk_ducked
walk_relaxed
walk_through_water
walk_weaponup
walkbackwards_ducked
walkbackwards_weaponup
walkwounded01
walkwounded02
Vizard Characters / Soldiers / Animals
General Info
Meshes
Textures
Animations
Equipment
Overview
Licensing Info
Pricing
PDF Flyer
3rd party software i ntegration allows you to customize avatars using 3DMax Character Studio or other tools of your choice.
Open-architecture Cal3D compatibility allows you to leverage skin properties and behaviors in your own custom application.
BioVirtual 3DMeNow support for instantly building high-quality faces and integrating dynamic facial expressions.
Ease of use development within the Vizard world creation platform.
Real-time performance means you can populate your work with lots of high-quality avatars and use built-in LOD only when truly necessary.
Realistic bodies & faces have been carefully crafted by skilled 3D artists to balance performance and aesthetic demands.