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Built-in human avatars allow you to almost instantly insert virtual humans into your simulations. With our efficiently designed avatar meshes and animations engine, adding hundreds of humans to your environment is possible. For custom bodies, 3DMax Character Studio bipeds can be imported into Vizard. Available avatar libaries:
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- Auto stereo screens
- Active stereo displays & projectors
- Head-mounted displays
Novice users can readily connect to a multitude of 3D stereoscopic devices. Expert users can tap into the feature-rich stereoscopic libraries in Vizard for precise, low-level control that provides as much flexibility when needed.
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Vizard provides sophisticated tools for configured and rendering to single and multi-screen projection systems. Additionally, Vizard's powerful cluster feature makes building a distributed render system something anyone can do.
The commercially available solution by Scalable Display is integrated into Vizard and allows edge blending, image warping, and color correction across projectors driven by single or multiple PCs.
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Key features:
- Visual Inspector
- Debugger add break points, variable watches
- Live tweaking issue script commands from the editor while your simulation is executing
- Code completion in depth background static analysis of your source code provides accurate code completion
- Version control
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Python 2.7 is a remarkably powerful dynamic programming language used in a wide variety of applications. Don’t be misled that scripting means slow. To the contrary, the ease and flexibility of Python gets your projects delivered faster, and where it counts Vizard’s core engine is built in C++.
- very clear, readable syntax
- intuitive object orientation
- natural expression of procedural code
- full modularity, supporting hierarchical packages
- exception-based error handling
- very high level dynamic data types
- extensive standard libraries and third party modules
- extensions and modules easily written in C, C++
Read what kudos experts at Google and Industrial Light & Magic have for Python.
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Standard with our Development and Enterprise editions is the ability to “publish” your projects to a royalty-free, distributable EXE file. You can use this technique to share your work with others with ease because there are no players or add-ons your receiving party needs to install before simply launching your project.
- Royalty-free redistribution*
- No player required
- Encrypted asset protection is available to Enterprise license holders
* Commercial redistribution requires a valid Silver Support contract.
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Vizard supports numerous 3D formats and includes a powerful exporter plug-in to Autodesk 3ds MAX. The advantages of the 3ds MAX workflow are the following:
- 3ds MAX export plug-in for managing and exporting large scenes
- fast, compressed binary format for efficient GPU memory management
- In addition to Vizard's native text and binary formats, Vizard is particularly strong at importing .wrl, .3ds, .obj, and .dae file formats.
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- Transparently distribute without coding
- Cluster across 64 computers
- Leverage multiple GPUs in single PC
New to Vizard, applications can now leverage multiple GPUs in a single PC. The supported GPU configurations are nVidia Quadro and AMD Radeon / FireGL.
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Key features:
- Real-time multiperson networked simulations
- Web browser HTML 5 communication to create live forms that can display streamed 3D views and other real-time data
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Vizard provides several built-in shader workflows and enables advanced users to insert their own GLSL shader code directly into the simulations to create unlimited visual effects. Using shaders for rendering real-time graphics has many benefits. Most notably, it moves graphics related operations from the CPU to the GPU. This allows programmers to use the graphics hardware directly to render a wider range of effects and realistic materials.
With Vizard's shader support, it is straightforward to implement GLSL shaders to render effects such as bump, specular, parallax, and detail map effects, in addition to real-time ambient occlusion effects (e.g., SSOA).
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Control and interact with your real-time simulations with your iOS or Android tablet or phone using Vizard's built-in web server module.
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The physics engine gives node objects the ability to collide with other node objects and react to forces as if they were rigid material bodies.
Key features:
- Collision meshes
- Forces
- Joints
- Motors
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The Vizard SDK gives C++ developers the ability to extend the functionality of Vizard. The SDK is used to create DLL plug-ins that can interface with Vizard scripts. The plug-ins can be used for many things, including:
- Access to underlying OpenSceneGraph objects (nodes, textures, etc.)
- Creating custom OpenSceneGraph nodes and textures
- Interfacing with hardware devices (trackers, sensors, etc.)
OpenSceneGraph 2.9 is used at Vizard's core which provide a flexible platform for you to further extend its capabilities. The Vizard SDK is available on the Vizard download page
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Key features:
- Real-time directional, ambient, and spot lights
- Real-time shadows
- Light baking (requires 3ds MAX)
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Hardware
Pentium 4 or greater
1 GB RAM minimum
500 MB free hard disk space
OpenGL GPU display adapter
Operating System
Windows 7
Windows Vista
Windows XP
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