We’re thrilled to announce that WorldViz was selected by Computer Graphics World’s “SIGGRAPH 2016 Best of Show” designation for
enabling multi-platform use of VR across multiple systems including the Oculus Rift and HTC Vive through its VizConnect s [...]
VR content developers using the Unreal Engine and Unity can now bring high-precision, wide-area motion tracking to businesses using Oculus Rift, HTC Vive, Daydream VR and other VR Headsets
May 26, 2016 - Santa Barbara, CA - WorldViz has been bringin [...]
The WorldViz team had an amazing time at this year's GTC! We showed some of our co-presence demos, featuring an Oculus Rift and HTC Vive interacting in the same virtual world. In one demo, users worked together to assemble a helicopter motor. In [...]
We're excited to finally be able to announce the details of a collaborative project between Nokia and WorldViz. Nokia just unveiled their revolutionary 5G wireless network at Mobile World Congress in Barcelona . How fast is Nokia's new 5G network? [...]
Vizconnect's viewpoint collision is used to stop the user's avatar and viewpoint from moving through other objects in the scene. It is designed to create a seamless collision effect when combining trackers, transports, custom navigation nodes, and an [...]
I met with Foo Hoang, Senior UX Designer, last Friday at the HTC office in San Francisco. Foo showed me some of the exciting new VR content exclusive to the Vive. I asked him how he got into VR and why he chose to work on the Vive.
Foo said "I start [...]
Vizard, WorldViz's VR development platform, can take just about any industry standard 3D model and render it in real-time, sterescopic, fully immersive virtual reality. It does this with such precision and speed that it can be used for highly sensiti [...]
The Vizard 5.3 VR software toolkit has been updated with new features, including compatibility with the latest HMDs.
New Features in Vizard 5.3:
Support for HTC Vive and other SteamVR devices
Support for Oculus Rift 0.8 runtime
Support for [...]
CES is THE event of the year for techies, it’s pretty much Coachella for us nerds.
The conference is huge, covering 2.4 million square feet full of the latest gadgets. This year was the biggest year for VR at CES. Oculus had about an hour wait to [...]
When rendering with alpha the final image is a blending of two or more objects. Depending on the combination of alpha objects and their placement, issues can arise with the final blended image. [...] [...]