Stanford, one of WorldViz’s long-standing academic partners, is at the forefront of scientifically proving that virtual reality can change human behavior.
Wearing a virtual reality headset, a researcher tries out the Stanford Ocean Acidification [...]
WorldViz’s CEO, Andrew Beall, spoke at a webinar Tuesday October 4th hosted by Procore with long time WorldViz partners/customers Martin Bros’ Cody Nowak & Turner Medical & Research Solutions’ Russ Alford. The conversation focused on the incr [...]
We’re thrilled to announce that WorldViz was selected by Computer Graphics World’s “SIGGRAPH 2016 Best of Show” designation for
enabling multi-platform use of VR across multiple systems including the Oculus Rift and HTC Vive through its VizConnect s [...]
VR content developers using the Unreal Engine and Unity can now bring high-precision, wide-area motion tracking to businesses using Oculus Rift, HTC Vive, Daydream VR and other VR Headsets
May 26, 2016 - Santa Barbara, CA - WorldViz has been bringin [...]
The WorldViz team had an amazing time at this year's GTC! We showed some of our co-presence demos, featuring an Oculus Rift and HTC Vive interacting in the same virtual world. In one demo, users worked together to assemble a helicopter motor. In [...]
We're excited to finally be able to announce the details of a collaborative project between Nokia and WorldViz. Nokia just unveiled their revolutionary 5G wireless network at Mobile World Congress in Barcelona . How fast is Nokia's new 5G network? [...]
Vizconnect's viewpoint collision is used to stop the user's avatar and viewpoint from moving through other objects in the scene. It is designed to create a seamless collision effect when combining trackers, transports, custom navigation nodes, and an [...]
I met with Foo Hoang, Senior UX Designer, last Friday at the HTC office in San Francisco. Foo showed me some of the exciting new VR content exclusive to the Vive. I asked him how he got into VR and why he chose to work on the Vive.
Foo said "I start [...]
Vizard, WorldViz's VR development platform, can take just about any industry standard 3D model and render it in real-time, sterescopic, fully immersive virtual reality. It does this with such precision and speed that it can be used for highly sensiti [...]
The Vizard 5.3 VR software toolkit has been updated with new features, including compatibility with the latest HMDs.
New Features in Vizard 5.3:
Support for HTC Vive and other SteamVR devices
Support for Oculus Rift 0.8 runtime
Support for [...]