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April Tech Tip: Custom Effects

The vizfx framework simplifies the process of writing custom vertex and fragment shaders that you can combine with existing shaders. Vizard uses the OpenGL Shading Language (GLSL) for shaders, so some knowledge of GLSL is required to create custom ef [...]
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VentureBeat: WorldViz Could Make Holodeck a Reality

"Intel's latest investment could make holodeck-like experiences a reality," writes Dean Takahashi of VentureBeat about WorldViz. "Intel's investment... speaks highly of WorldViz’s comprehensive approach to virtual reality, which I’ve witnessed firsth [...]
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WorldViz Raises Series A From Intel Capital

 Intel Capital's Investment Advances Virtual Reality for the Enterprise Market, Supports WorldViz's Rapid Growth SANTA BARBARA, Calif. - Apri. 14, 2015 - WorldViz, the company that powers virtual reality, today announced that it has raised an undi [...]
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WorldViz Brings VR to Tribeca Film Fest

WorldViz exposed filmmakers to fully immersive wide-area walking virtual reality this weekend at Tribeca Film Festival in New York. Many of them had only experienced seated VR before they stepped into the WorldViz exhibit area. As film directors begi [...]
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March Tech Tip: Vizdlg Dialog Boxes

Vizard's vizdlg library includes a number of dialog boxes for eliciting user input and displaying messages. These include a ChooseDialog that displays a drop list of options, an AskDialog that displays multiple options as buttons, an InputDialog fo [...]
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Most Promising VR at GDC 2015

Sixense STEM and Valve-HTC Vive Impress at GDC While the press was on the lookout for VR's "killer app" at GDC 2015, the key game developer conference of the year, the WorldViz team was interested in promising technologies for use in enterprise VR. [...]
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WorldViz Speaking Event: Enterprise VR App Development

Jeremy Sarchet, WorldViz Software Developer, will speak about VR middleware at this year's IEEE VR along with co-panelists Sebastian Kuntz of Middle VR and Yuval Boger of Sensics. The event will be held in Arles, France, March 23-27, and the panel di [...]
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Vizard Supports SMI+Oculus DK2 Package

Download SMI+Oculus DK2 Eye Tracker Beta Plug-In Now! Vizard users can now integrate SMI's eye tracking for the Oculus Rift DK2 into their Virtual Reality applications by downloading the beta add-on below. The SDK makes all important eye and gaze [...]
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February Tech Tip: Vizconnect Tracker Resets

Vizconnect provides reset options to account for mounting and heading offsets of orientation sensors. For example, a sensor that's mounted upside down on an HMD needs to be reset so it reports data aligned with the HMD and user's head. Heading resets [...]
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WorldViz Installs ProjectionVR for Geographical Design and Visualization

Geographic Information Visualization and Analysis (GIVA) at the University of Zurich WorldViz installed a state-of-the-art 3-wall Projection VR System for the Geographic Information and Visualization (GIVA) group at GIScience Center in the Depar [...]
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