The Vizard 5.2 VR software toolkit has been updated with new features and bug fixes.

New Features:

  • Cluster master option to automatically sync resources with clients

Bug fixes and other changes:

  • Lights embedded in models will be automatically applied to the scene
  • Head light will affect vizfx shader enabled models
  • Enabling hardware skinning now works for all avatars
  • Dynamically applied textures now appear on avatars even if mesh has no material assigned
  • 3ds Max shader effects will assume grayscale bump map if map type is not set to “Normal”

Vizard 5.2 Snapshot