Animate an avatar bone spinning to an orientation
| <vizact>.boneSpinTo( | |
| bone | |
| mode = viz.ABS_PARENT | |
| quat = None | # Keyword argument |
| euler = None | # Keyword argument |
| axisAngle = None | # Keyword argument |
| speed = None | # Keyword argument |
| time = None | # Keyword argument |
)
bone
An Avatar bone object or the name of a bone.
mode = viz.ABS_PARENT
The transformation mode to apply the rotations with
quat = None
The quaternion rotation to spin to
euler = None
The euler rotation to spin to
axisAngle = None
The Axis-Angle rotation to spin to
speed = None
The speed to spin at in degrees/sec
time = None
The amount of time to spin for
This action must be applied to the avatar, NOT the bone. This action will lock the bone when it begins, but will not unlock it when finished.
An action that can be applied to any avatar object