<window>.getProjectionMatrix

Returns projection matrix

 

<window>.getProjectionMatrix(
    eye = viz.BOTH_EYE    

)

 

eye = viz.BOTH_EYE

The eye to retrieve the projection matrix from. Can be viz.BOTH_EYE, viz.LEFT_EYE, or viz.RIGHT_EYE.


Remarks

This command will return a Transform object representing the current 4x4 projection matrix of the window.

Return Value

A viz.Transform object