Returns projection matrix
| <window>.getProjectionMatrix( | |
| eye = viz.BOTH_EYE |
)
eye = viz.BOTH_EYE
The eye to retrieve the projection matrix from. Can be viz.BOTH_EYE, viz.LEFT_EYE, or viz.RIGHT_EYE.
This command will return a Transform object representing the current 4x4 projection matrix of the window.
A viz.Transform object