The following quick tutorial will show how you can bring models from 3DSMax into Vizard as .glTF and .glb using the Bablyon.js exporter.
.glTF and .glb are fully supported model formats using Vizard 6 and higher.
Extract the contents of the zip file on your computer, and open the directory corresponding to your 3DS Max version. Finally, make sure 3ds Max is not running, and move all .dll files into the installation directory of 3DS Max (in C:/Programs/Autodesk/3ds Max/bin/assemblies). The next time you will start 3ds Max, the plugin will be automatically launched, and a new tab should appear:
For additional information see instructions here: https://doc.babylonjs.com/extensions/Exporters/3DSMax_to_glTF
For further features such as changing Scene, Object and Light properties: https://doc.babylonjs.com/resources/3dsmax#features