In 2019, over 90 published research studies used WorldViz tech, many of them exploring the effectiveness and use cases of VR training
Our team is proud to present its fourth and latest Partners in Science Report: In 2019, more than 90 published research studies utilized a WorldViz VR solution. Our previous WorldViz Partners in Science reports from 2015 to 2019 highlighted over 240 previously published studies combined.
We are intrigued by the spike in training focused research, as it correlates with how many customers we are serving with soup-to-nuts virtual reality training solutions. Read more about why we believe VR training is meaningful and effective in this WorldViz blog post.
Virtual reality is a powerful research tool allowing for unprecedented experimental control while using fully immersive stimuli. This WorldViz Partners in Science Report highlights published studies from our partners - top scientific researchers embracing virtual reality to advance their field.
Among the universities and institutions who recently started using cutting-edge WorldViz VR solutions to broaden the horizon of scientific understanding are the National Institutes of Health, University of California, Rutgers University, University of British Columbia, University of Leeds, University of Zurich, University of Osaka, and many more.
A great example demonstrating the efficiency of training in VR is a publication by the University of Burgos, Department of Civil Engineering, titled “A review of immersive virtual reality serious games to enhance learning and training”. The researchers concluded that immersive virtual reality serious games, if they are not already, will soon be capable of changing the way we perform many learning and training tasks. The technology and therefore the potential of both presence and immersion to boost VR learning processes is advancing at a rapid pace.
Another study highlighting training in Virtual reality came from the Indian Institute of Technology and University of Buffalo, titled “Virtual reality-based balance training system augmented with operant conditioning paradigm”. The study addresses the problem that stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. The study concluded that the virtual reality based balance training platform developed for the study was able to encourage participants for improved usage of their paretic leg during weight-shifting tasks, addressing the issue of learned nonuse of the paretic leg in stroke patients.
The 2019 WorldViz Partners in Science Report is organized by scientific fields: Architecture, Computer Science, Engineering, Neuroscience, Physiology, Psychology.
Links to the published journal articles for each study along with the authors are provided below. As some of the papers are hosted on SpringerLink and IEEE, you’ll need to use your university license to access them.
Download the full report here.
Are you interested in using VR for your scientific research, or deploying a VR training solution? Please contact us at email@example.com, and we will schedule an exploratory call with you.