Plug in the Display port cable to a display port output on your video card (you can also use a mini-display adaptor if you only have mini-display port)
In the Oculus App, click on “Devices”
Select your Rift S (it should automatically show up once connected) and select “Device Setup”
Put a battery in each controller and follow the instructions in the Oculus app
Hold the menu and “Y” buttons to pair the left controller until the light stops blinking. For right controller hold Oculus and “B” buttons
Put on HMD. You can adjust the fit with the fit wheel on the back of the HMD and the velcro strap on top. You can also adjust the depth with the depth adjustment button on the bottom right of the headset.
Determine which direction you will be facing in VR
Place one of the controllers on the ground to confirm the ground plane
Define play area to calculate the Guardian boundary and your play area. Point a controller at the ground and trace an area on the ground around your center point. This can be skipped if you are not going to be walking around.
IPD (interpupillary distance) is adjusted via software with the Rift S. To do this click on Device settings- IPD adjustment
Connecting to Vizard using vizconnect:
-Vizard includes an Oculus preset that you can then add to any scene. To do this open up Vizard and go to Tools- vizconnect
-Choose to save the file to a folder where you have your main Vizard script (can name it anything you want, but suggest “vizconnect_config”)
-Click on “Select from some common preset configurations”
-Choose the “Oculus” preset
-Your settings are automatically saved, so you can now close the vizconnect tool
-To add to your Vizard scene, add the following code to your Vizard script:
Connecting to Oculus directly in the code in Vizard.
-If you wish to connect to the Oculus HMD directly in your code, add the following lines of code to your Vizard script:
Connecting to Vizible
-To connect to Vizible, simply choose the “Oculus Touch” preset from the list of dropdown presets in the client interface (Note: that the “Oculus Touch” preset will still recognize the Rift S controllers).