Vizard 5.2 Now Available!

August 26, 2015

Sandra Bergmeir

The Vizard 5.2 VR software toolkit has been updated with new features and bug fixes.

New Features:

Cluster master option to automatically sync resources with clients

Bug fixes and other changes:

Lights embedded in models will be automatically applied to the scene

Head light will affect vizfx shader enabled models

Enabling hardware skinning now works for all avatars

Dynamically applied textures now appear on avatars even if mesh has no material assigned

3ds Max shader effects will assume grayscale bump map if map type is not set to “Normal”.

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