The Vizard 5.2 VR software toolkit has been updated with new features and bug fixes.
Cluster master option to automatically sync resources with clients
Bug fixes and other changes:
Lights embedded in models will be automatically applied to the scene
Head light will affect vizfx shader enabled models
Enabling hardware skinning now works for all avatars
Dynamically applied textures now appear on avatars even if mesh has no material assigned
3ds Max shader effects will assume grayscale bump map if map type is not set to “Normal”.