WorldViz Brings “Warehouse-Scale” Motion Tracking to VR via Unreal/Unity Integrations
May 26, 2016
VR content developers using the Unreal Engine and Unity can now bring high-precision, wide-area motion tracking to businesses using Oculus Rift, HTC Vive, Daydream VR and other VR Headsets.
May 26, 2016 – Santa Barbara, CA – WorldViz has been bringing precision “warehouse-scale” motion tracking to VR professionals for over a decade with its Precision Position Tracking (PPT) system. This June, they will release an integration into the Unreal Engine 4 and Unity 5 that brings that same wide-area tracking capability to anyVR headset supported by those engines: Oculus Rift, HTC Vive, PlayStation VR, Samsung Gear VR and now, Google’s Daydream VR.
Much has been said of seated and “room-scale” tracking. The WorldViz PPT system ups the ante, tracking up to 10 people or objects simultaneously across spaces measuring more than 50 x 50 meters with real-time, sub-millimeter accuracy. The hybrid optical-inertial system includes high-precision cameras that capture position data at 240Hz; lightweight sensors that can be affixed to headsets such as the Oculus Rift, HTC Vive, Samsung Gear VR, Daydream VR, or objects such as robots; a sensor “wand” for tracking hands; and a stand-alone software package known as PPT Studio. As of June, it will bring all of that tracking power to users of the Unreal Engine 4 and Unity 5.
“With the launch of Gear VR, Oculus Rift and HTC Vive, and the imminent launch of PS VR and Google’s Daydream VR, the VR headset market is heating up,” said Andrew Beall, CEO of WorldViz. “The beauty of our PPT system and the new plug-ins is that they take the orientation data from the game engine. So as long as the engine supports the display, you can track the user.”
Peter Schlueer, president and co-founder of WorldViz, added: “These new plug-ins are easy for any developer to set up and use, and will open up a whole new world to content creators who want to use the best wide-area motion tracking and the best game engines with the best VR headsets on the market.”
The PPT system works with projection-based systems and VR-headset-based systems alike and is ideal for applications that require high degrees of precision and accuracy, movement, collaboration and co-presence, such as research, architectural and real-estate walk-throughs, large-scale product and construction design reviews (e.g. planes, cars, interior building spaces, etc) and training applications.
The PPT system is available today starting at $15,000 depending on the number of cameras, sensors, and installation support needed. Unreal and Unity connectivity will be included by the end of June 2016.
Based in Santa Barbara, CA, WorldViz is an industry-leading provider of virtual reality (VR) solutions for the enterprise and public sectors. Its patent-pending VR products and solutions are deployed across 1500+ Fortune 500 companies, academic institutions and government agencies. Backed by Intel Capital, WorldViz’s core products include Vizard, the premier development platform for professional VR application design, and VizMove, the world’s only enterprise-class VR software and hardware solution. WorldViz also offers a high-precision wide-area motion tracking system called PPT, and professional consulting and content creation services. WorldViz products and services help businesses solve problems in areas such as product design, education, training, marketing, consumer research and many others. For more information, visit www.worldviz.com.