Exporting from Unreal to Vizard

March 14, 2023

Sado Rabaudi

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The Unreal marketplace has a wide variety of high quality models in which you can use to build virtual scenes. Here’s how you can get those models into Vizard and SightLab. 

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Search “glTF exporter” in the Unreal Marketplace. Download and install to the engine version you are using (note: as of the time of this writing Supported Engine Versions are 4.25 - 4.27, 5.0, so it does not yet work for 5.1).

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From within Unreal go to Edit-Plugins, search “gltf” and enable the plugin (Note: this needs to be done per project). You will then need to restart the project. 

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To export an choose either File- Export Selected to export an individual object (after selecting it) or  File- Export All to export an entire scene and choose .glb or .glTF.

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Keep options at default and click “Export”.

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To open the model bring it into Vizard’s Inspector, where you may want to adjust the lighting a bit, add lights or change things such as ambient lighting (in Scene settings).

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