Importing 3D Models and Assets

Model types and media that can be imported into Vizard and SightLab VR Pro

3D Models: (including scanned or point cloud data), .glTF/.glb, .fbx, .ive, .obj, .wrl, .dae., dp, .ply, .osgb)

360 Videos: (2D and Spherical [mono and stereo]) .avi, .mpg, .mpeg, .mp4,.mov (note: may need to use a codec pack, like K-lite codec pack if the videos won't display)

360 Images: bmp, .jpg, .jpeg, .png, .tiff, .tif, .gif

Audio: (ambient and spatialized) .wav, .mp3

See also "Creating a Scene" for how to build a scene with these assets in SightLab

Content Libraries

Export Options from Third Party Software

Unity

  • Export options: FBX exporter, glTF exporters
  • Suggested workflow: FBX exporter
    *Note: Can convert to glTF after export can use an online tool
  • For a more comprehensive documentation on converting from Unity, see this tutorial

Unreal

  • Export using glTF exporter (get from Marketplace and add to project). See this tutorial

Polygon Modeling Software

Blender (Extension - .blend)

  • Export options: gltF exporter
  • Suggested workflow: Built in glTF exporter

3DSMax (Extension - .max)

  • Export options: Bablyon.js, Sketchfab exporter, export as .fbx then convert to .glTF/.glb via Blender
  • Suggested workflow: GLTF via Babylon.js

Maya (Extension - .ma)

  • Export options: Babylon.js, Sketchfab exporter, Ziriax, export as .fbx then convert to .glTF/.glb via Blender
  • Suggested workflow: GLTF via Babylon.js

Modo (Extension - .lxo)

  • Export options: Native
  • Suggested workflow: Native GLTF exporter
     *Note: You must setup your materials for gltf in Modo first

Substance Painter (Extension - .spp)

  • Export options: FBX exporter
  • Suggested workflow: Native GLTF exporter

ZBrush

  • Export options: FBX exporter
  • Suggested workflow: Best used in a “high poly to low poly” workflow by an expert user

NVidia Omniverse and OpenUSD

CAD / Architecture Modeling Software

Revit (Extension - .rvt)

  • Export options: Simlabs, Sketchfab Exporter, native FBX export, PIXYZ
  • Suggested workflow: GLTF via PIXYZ
    *Note: Sketchfab exporter requires Revit 2018.1 and above

SketchUp (Extension - .skp)

Rhino

Solidworks

Photogrammetry

Apps to scan and create 3d Models and Environments:

3D scanning/ NerFs

Desktop Photogrammetry Applications
AutoDesk Recap Pro
Reality Capture

Metashape

AI Tools (Text to 3D)

Point Clouds

For information on how to bring point cloud data into Vizard, please see this knowledge base article.

Point clouds of the format .dp, .ply, .3dc and .asc are supported

Miscellaneous

Other content from additional sources will work as well if the format is one of the supported file types, preferably .glTF/.glb or .fbx.

There are also included assets in the Worldviz Asset Browser

See this link to access the Worldviz Online Asset Browser

Download additional environments, avatars and assets pack here (can unzip into C:\Program Files\WorldViz\Sightlab2 if want to access from anywhere)

Avatars

Avatar models can be brought in if they are in either the .fbx, .glTF or .cfg (cal3D) format. See this page for more details.

Source
Description
Link
Mixamo
Free rigged characters and animations
Ready Player Me
Discontinued as of January 2026, but still supported
Reallusion
Character Creator & ActorCore library
RocketBox
Microsoft's research avatar library
Avaturn / MetaPerson
AI-generated avatars

📦 Browse more resources at the WorldViz Asset Browser

Included Avatars

Built-in avatars can be found in the Avatars tab of the SightLab Dashboard asset browser. From there you can drag and drop them directly into your scene in Inspector.

Sample avatars also ship with SightLab in these locations:

Path
Contents
sightlab_resources/avatar/full_body
Free rigged characters and animations
sightlab_resources/avatar/Complete Character
Complete character models
sightlab_utils/resources/avatar
Utility avatars

Generating avatars with AI Tools

As of SightLab 2.8.9 you can now directly generate new avatars from the Dashboard using Meshy. This requires a Meshy API key to be stored.

In addition you can use online AI tools such as Meshy, Tripo 3d and 3d AI studio

Avatar Rigging

  • Auto rigging with Mixamo
  • Auto rigging with Accurig from Reallusion
  • Facial morph rigging with Face-It Blender add-on

Avatar Animations

There are many options for motion capture to create animations. Here are just a few, see the Vizard documentation for more supported devices for motion captureAvatar Animations

360 Videos and Images

You can also bring in content such as 360 videos (stereoscopic and monoscopic), 2D videos, images, audio (3D and stereo), and more. To use them in SightLab, simply place them in your project folder (default location is resources/media) and choose "360 Media" in the GUI, or use this code if using the code version:

video1 = viz.addVideo('sightlab_resources/media/name.avi')

sightlab.setEnvironment(video1,mode = MEDIA_360,mediaType =
 "video",mediaFormat = "Stereoscopic T/B")

For creating 360 videos and pictures, use any 360 video camera (stereo or monoscopic) or a phone app like "360 Photosphere." Other resources include Skybox AI for AI-generated images, Gemini, Leonardo.ai or Chat-Chat GPT with prompts like "360 Equirectangular...", and Pexels for free downloads or newer AI video generation models such as Sora 2 can create 360 videos as well.

To download 360 videos off YouTube, use the 4K Video Downloader. If videos are in a strange format, see this tutorial on adjusting formats using FFMPEG. RunwayML can also help in converting or modifying 360 video content

2D or Virtual Screen Video

See the example script for displaying a virtual screen. SightLab can also support playback of any video type that you have a codec for.

Video can be sourced from many locations. Here's one good stock footage source

https://www.pond5.com/
https://www.openshot.org/
https://shotcut.org/

Additionally, there are built in connections in the E-Learning Lab to generate video with Gemini's Veo 3

Audio Creation and Libraries

Audio: (ambient and spatialized) .wav, .mp3

Good Sources for Audio

Free Audio Editing and Recording Software

Tools for Creating Audio Narrations

A good tool for creating audio narrations is ElevenLabs. You can also use a large language model such as ChatGPT or Claude to help with creating the narration text, or you can automatically create audio narrations from text files with the E-Learning Lab or the SightLab Scripted Avatar Example.

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