3D Models: (including scanned or point cloud data), .glTF/.glb, .fbx, .ive, .obj, .wrl, .dae., dp, .ply, .osgb)
360 Videos: (2D and Spherical [mono and stereo]) .avi, .mpg, .mpeg, .mp4,.mov (note: may need to use a codec pack, like K-lite codec pack if the videos won't display)
360 Images: bmp, .jpg, .jpeg, .png, .tiff, .tif, .gif
Audio: (ambient and spatialized) .wav, .mp3
See also "Creating a Scene" for how to build a scene with these assets in SightLab


Unity
Unreal


Blender (Extension - .blend)
3DSMax (Extension - .max)
Maya (Extension - .ma)
Modo (Extension - .lxo)
Substance Painter (Extension - .spp)
ZBrush
NVidia Omniverse and OpenUSD
Revit (Extension - .rvt)
SketchUp (Extension - .skp)
Rhino
Solidworks


Apps to scan and create 3d Models and Environments:
3D scanning/ NerFs
Desktop Photogrammetry Applications
AutoDesk Recap Pro
Reality Capture
Metashape


For information on how to bring point cloud data into Vizard, please see this knowledge base article.
Point clouds of the format .dp, .ply, .3dc and .asc are supported

.png)
Other content from additional sources will work as well if the format is one of the supported file types, preferably .glTF/.glb or .fbx.
There are also included assets in the Worldviz Asset Browser
See this link to access the Worldviz Online Asset Browser
Download additional environments, avatars and assets pack here (can unzip into C:\Program Files\WorldViz\Sightlab2 if want to access from anywhere)
Avatar models can be brought in if they are in either the .fbx, .glTF or .cfg (cal3D) format. See this page for more details.
.jpg)
📦 Browse more resources at the WorldViz Asset Browser
Built-in avatars can be found in the Avatars tab of the SightLab Dashboard asset browser. From there you can drag and drop them directly into your scene in Inspector.
Sample avatars also ship with SightLab in these locations:

As of SightLab 2.8.9 you can now directly generate new avatars from the Dashboard using Meshy. This requires a Meshy API key to be stored.
In addition you can use online AI tools such as Meshy, Tripo 3d and 3d AI studio
Avatar Rigging
There are many options for motion capture to create animations. Here are just a few, see the Vizard documentation for more supported devices for motion captureAvatar Animations




You can also bring in content such as 360 videos (stereoscopic and monoscopic), 2D videos, images, audio (3D and stereo), and more. To use them in SightLab, simply place them in your project folder (default location is resources/media) and choose "360 Media" in the GUI, or use this code if using the code version:
video1 = viz.addVideo('sightlab_resources/media/name.avi')
sightlab.setEnvironment(video1,mode = MEDIA_360,mediaType =
"video",mediaFormat = "Stereoscopic T/B")For creating 360 videos and pictures, use any 360 video camera (stereo or monoscopic) or a phone app like "360 Photosphere." Other resources include Skybox AI for AI-generated images, Gemini, Leonardo.ai or Chat-Chat GPT with prompts like "360 Equirectangular...", and Pexels for free downloads or newer AI video generation models such as Sora 2 can create 360 videos as well.
To download 360 videos off YouTube, use the 4K Video Downloader. If videos are in a strange format, see this tutorial on adjusting formats using FFMPEG. RunwayML can also help in converting or modifying 360 video content
See the example script for displaying a virtual screen. SightLab can also support playback of any video type that you have a codec for.
Video can be sourced from many locations. Here's one good stock footage source
https://www.pond5.com/
https://www.openshot.org/
https://shotcut.org/
Additionally, there are built in connections in the E-Learning Lab to generate video with Gemini's Veo 3

Audio: (ambient and spatialized) .wav, .mp3
A good tool for creating audio narrations is ElevenLabs. You can also use a large language model such as ChatGPT or Claude to help with creating the narration text, or you can automatically create audio narrations from text files with the E-Learning Lab or the SightLab Scripted Avatar Example.