Client: Universidad De Ingeniería Y Tecnología
Use Case: Mechanical Engineering Education
The UTEC Mechanical Engineering department was pleased to announce the acquisition of the first WorldViz virtual reality system, and noted that it is the first in Peru and Latin America. With this acquisition, UTEC said it is on a par with North American WorldViz customers such as Harvard and Stanford University.
The VizMove virtual reality system will allow teachers and students to turn a classroom into an interactive immersive learning space, and to simulate different environments from training in medical rooms to evaluating biomechanical prototypes, or assembling heavy machinery in a mechanical workshop.
The UTEC Mechanical Engineering department is committed to research and the creation of cutting-edge technological solutions related to social needs and sustainability.
The VR solution includes both WorldViz VizMove Christie ultra-short-throw 3D projection system and a VizMove Oculus VR headset-based walking system. It also features scientific grade motion tracking based on the WorldViz PPT tracking technology, and the Vizard VR software platform for creating research experiments.
Due to the growing interest in golfing and its return as an Olympic sport, a team of scientists and students of UTEC has been using computerized models to analyze the performance of the human anatomy in movements that are performed while golfing. With the use of virtual reality, motion capture and artificial intelligence, they analyze the conditions for achieving top golf performance.
“We use full-body computer models to investigate how the dynamics of the golf swing, including wrist function, can be affected by the rotation of individual anatomical segments,” explains Wangdo Kim, professor at UTEC.
Using the WorldViz Vizard software toolkit for their experimental setups, the team has managed to build personalized virtual reality models and simulations.
The mixed virtual reality golf training and simulation system can be used with standard golf equipment simply by putting on a VR headset and tracking shots. Various game modes include holographic images floating over a driving range and real-time stat tracking. Users can even set up a 3D holographic avatar for visualizing their actual golf swing and get instructions from a professional golf instructor on how to improve their game.
"Information gained from this study can be transferred to improved practice and applied to sport research, helping both golfers and their coaches to optimize performance across a wide range of player swing profiles and handicap levels." , concludes Kim, who recently presented on biochemanics at the Sport Sciences Congress 2021.
Learn more about WorldViz VR research labs at https://www.worldviz.com/virtual-reality-labs. Contact us at email@example.com to discuss your virtual reality research needs.